eu4 explorer ready

The amount to build. The attitude to use. Scales to the government's election cycle duration. The capital name is the second name that appears under the province name within the province window. Adds Patriarch Authority to the current scope. The religion of the consort. Creates an independent nation from provinces owned by the specified estate within the current scope's owned provinces. Optional. Forces the consort to be male. The country to add spy network for. For some reason exploration is not working for me. Adds the defined personality to the current consort. Adds Army Professionalism to the current scope. Optional. Whether the personality can be re-evaluated and changed. Removes an already assigned country modifier from the current scope. female = yes The minimum age of the ruler. The shock pips of the leader. Forces the ruler to be female. claim = The key to display as the modifier in the tooltip. Legacy version of hide_skills. amount = Removes a hired advisor for the current scope. Optional. The defined scope gains a claim on the current province scope. The text to display in the Influence tooltip for this modifier. Displays a string in the game.log when executed. Will respect that governments have fixed ranks and the maximum ranks for subject types. The estate to apply the modifier to. Type the name of a console command into the search box to instantly search 305 EU4 commands.Hover over a cheat code to view detailed argument explanation. 1 power per point of yearly base production. The random scope is used to add a single random roll to a set of effects. The amount of church power to add or subtract. The amount of skill the advisor has. Sets the mandate value for the current scope. The Be Ready Explorers Welcome Box . Appears for the owner of the province scope. Spawns an infantry unit in the current province scope for the defined country scope. The text to display in the Influence tooltip for this modifier. key = Changes the government of the current scope. Splendor is used to purchase Age abilities. The dynasty of the consort. The government to change to. Optional. The amount of horde unity to add or subtract. The dynasty of the ruler. The fire pips of the leader. duration = . change_religion = event_target:my_event_target The amount of local autonomy to add or subtract. These are effect scopes that alter the flow of execution in some way. A unique string to identify the heir flag with. The province scope in which the mercenary infantry spawns. Spawns a heavy ship unit for the current scope in the defined province scope. The amount to set the incident variable to. Changes the siege progress in the current province scope. value = Can utilise Event Scope Values. clear_saved_name = noble_zealot: Clears a saved name key. fixed = yes Original country becomes controlled by AI. Spawns an artillery unit for the current scope in the defined province scope. siege = The province scope in which the cavalry spawns. The value is the percentage of forcelimit. Adds institution embracement progress for the defined institution in the current province scope. Optional. Adds to the amount of natives within an uncolonized province. No effect if the owner of the province does not have a government using. Optional. Does not accept TAG scopes. Scripted effects are essentially macros that can be used in events, decisions, etc. Changes the pool size of one of the power pools within a government mechanic. Changes the consort religion for the current scope. The country the opinion modifier holds. Many people share .eu4 files without attaching instructions on how to use it. Siege improves Blockade Efficiency for admirals. a bastard adm = The amount of income to add or subtract.. dynasty = / / original_dynasty fixed = yes Changes the religion of the current scope. Thanks for the quick reply, and sorry for my extreme noobness! It is possible to hide the automatic tooltip that effect generate, especially if you want the result of the effect to be hidden to the player. Spawns an mercenary infantry unit in the current province scope for the defined country scope. The amount of tribal allegiance to add or subtract. to improve readability. religion = / regency = yes Adds embracement for the current progressing institution within the current scope. 1 is equal to 100% of total yearly manpower. Creates an guarantee over the defined scope for the current scope. days = The estate to apply the modifier to. Disbands all active rebels of the specified type in the provinces of the current scope. The rank to change to. The amount to add or subtract. The disaster to alter. influence = Makes the defined religion the official religion of the HRE. Optional. Modifiers added with this effect persist through ownership changes. type = galley. The defined scope loses their claim on the current province scope. Assigns the rebel leader a specific dynasty. influence = set_province_flag = my_flag@ROOT Spawns a mercenary cavalry unit for the current scope in the defined province scope. Spawns the defined rebels in the current province scope. Breaking news! locked = / Optional. Enables an religion that has been restricted with the. What am I missing? The amount of trust to add or subtract. Whether the ruler modifier is hidden in the government view. Used in Religious Reforms that use, No effect if the country does not hold a religion using, Adds doom to the current scope. Optional. 2 talking about this. Target culture is always(?) Changes the loan size of the current scope. Makes the defined scope a vassal subject of the current scope. loyalty = Starts core construction in the current province scope, for the current owner. The country to join the defensive wars of. The defined scope gains vision over the current province scope. Adds tribal allegiance to the current scope. cost_multiplier = Whether the modifier expires after a set amount of years. The amount of spy network to add or subtract. The province scope in which the artillery spawns. ADM, DIP or MIL Optional. The siege pips of the leader. Creates the defined consort for the current scope. mil = Adds Imperial Influence for the current scope. Jump to navigation Jump to search. The trade good to change. Changes control of the province the rebels spawn in to the rebels. max_random_dip = modifier = Optional. Used on the subject to raise liberty desire for the overlord. The trade modifier to remove. To define a parameter within a scripted effect, simply surround the key with $ marks. name = mil = Removes the defined personality from the current ruler. The amount of mandate to add or subtract. value = The name parameter can accept a saved name variable, see set_saved_name for more context. The country to that gains the casus belli. Locks the official and heretic religion assignments, ending the Religious Leagues. Saves a name to a unique key for usage in other effects. mil = to remove vision. A unique string to identify the ruler flag with. Creates the defined heir for the current scope. Spawns pirates in the current province scope. amount = The desktop tool is a handy tool for the HMT-1 developer community. Use this after using the saved name in an effect. Who the attitude is directed against. The number of days to add the province modifier for. The siege pips of the leader. Gives a percentage of the current scope's owned provinces to random native countries. Removes an estate in the current province scope. The amount of base manpower to add or subtract. Optional. 1 is equal to 100% of total yearly sailors. Optional. Uses the current scope's current galley unit. hidden = yes The building to construct. The minimum MIL skill roll for the ruler. The birth date of the heir. siege = Archived. Defines the province the war was declared for, if required by the casus belli. fire = The duration of the modifier. Adds a province triggered modifier to the current province scope. Sets the dynasty of the current scope's ruler. ... [EU4] Russian and Prussian relations in a nutshell - Duration: 3:36. Is cleared once execution ends (i.e. Creates the defined ruler for the current scope. Kill a specific advisor id. The scope to make the subject. Accepts all localization commands (i.e. The amount of base tax to add or subtract. Spawns an mercenary cavalry unit in the current province scope for the defined country scope. Sets the Karma value for the current scope. Toggles Primitive status for the current scope. Redirect to: The amount of prosperity to add or subtract. Can be used instead of the age parameter. name = "Vittoria" adm = I have been using my ReadyNAS 104 now for a few weeks. Optional. Best used within areas, regions, etc. The culture of this advisor. Best used within areas, regions, etc. Spawns a galley unit for the current scope in the defined province scope. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Explorer. The event modifier to add. locked = / duration = Does not work with Blessings. Changes the country name of current scope to . I got quest for the new world, tried to attach an explorer to different fleets (20 light ships, 3 light ships, 3 heavy ships), but i simply cannot click on an unexplored space - it says i need to select a mission. Adds a Cardinal to the current province scope, for the current owner. Uses the current scope's current light ship unit. Despite the surgeon's care and the disinfectant made of urine and olive oil, he died some time ago. Applies an event modifier to the current scope that is removed when the disaster is over, or the duration runs out. Makes the exiled heir the ruler of the current scope. Makes the defined religion the heretic religion of the HRE. leader = The amount of spy network to add or subtract. hidden = yes The string used to override the automatic duration string. The amount of loyalty to add or subtract. The country to remove the friendship from. Only works if there is no existing center of trade. Limited to 3 maximum. Optional. I have quest for the new world, I've assigned an explorer to my Early Carrack, yet I still can't enter terra incognita... the cursor is showing the green arrow when it hovers over TI but when I click nothing happens. adm = Cancels any construction ongoing in the current province scope. Reloads the mission tree. The amount to add or subtract from the ruler's DIP skill. The province scope in which the galley spawns. The maximum age of the ruler. The country to add the casus belli against. The province scope in which the unit spawns. Optional. Discover what you've been missing and find something NEW on your next travel adventure! The amount of absolutism to add or subtract. The province scope in which the heavy ship spawns. Removes a casus belli held against the defined scope for the current scope. hide_skills = yes Optional. The dynasty of the heir. The country to create an royal marriage with. Optional. years = Starts culture conversion in the current province scope, for the current owner. Removes loot from the current province scope and grants it to the defined country scope. Is this a bug or have I missed something? The maximum DIP skill roll for the heir. Removes the current heir of the current scope, saving them to the unique string. Makes the ruler skill roll fixed to the defined minimums. Optional. Changes the current scope's school opinion towards the defined scope's school. Get 3 light ships, get an explorer (with exploration ideas, recruit him the same way you would recruit a general), click the exploration mission button, choose mission. The defined scope gains ownership of the current province scope. You can do this by using the hidden_effect scope around the effects you wish to hide. It is the lack of range that makes you unable to reach America, but if you buy (with the Company Charter action) a province in Senegal, you will be able to reach Brazil. Optional. Optional. religion = / The country that gains the permanent claim. The religion the rebels belong to. set_ruler_religion = event_target:my_event_target Forces the defined scope into a white peace truce with the current scope. The amount of progress to add or subtract. EU4 file format description. The game was released on 13 August 2013. Boolean. The origin country of the consort. Adds a religion to the list of Harmonized religions for the current scope. culture = / Eu4 - When You're Not Ready For War WhatEvenIsMyLife. The culture to remove, derived from the scope. share = Clears an heir flag for the current scope's heir. Adds the defined personality to the current heir. Generates an new admiral for the current scope. max_random_mil = Defines a consort flag for the current scope's consort. The amount of papal influence to add or subtract. rank = Changes the ruler religion of the current scope. We are the expansion of ComeSeeOrlando.com! Defaults the advisor's location to the capital, and religion and culture to the current scope's. The institution to add to. Spawns an infantry unit for the current scope in the defined province scope. How can the .eu4 file be opened, edited or printed? male = yes Adds an influence modifier for the defined estate used by the current scope. Creates a center of trade in the province. amount = No effect if the country does not hold a religion using uses_isolationism. Modifiers added with this effect are cleared automatically when the province changes ownership. Remove a specific advisor id. EU4 Cheats Event IDs EU4 Event IDs. The random_list scope is used to add different sets of effects to a single random roll. Disables casus belli creation for HRE members against one another. The name parameter can accept a saved name variable, see set_saved_name for more context. that a country uses. The country scope the artillery belongs to, The country scope the infantry belongs to, The country scope the mercenary infantry belongs to, The country scope the mercenary cavalry belongs to, The country scope the streltsy infantry belongs to, The country scope the cossack cavalry belongs to, The country scope the marine infantry belongs to, kill_leader = random Adds Imperial Influence for the current scope, scaled by the current Imperial Authority value. The country scope to draw the namelist from. The event modifier to add. I had the explorer explore american east coast and then the fleet got stuck on the Bay of Baffin sea tile for a few years. Optional. Kills a leader in the current province scope if they match the type used. Removes an opinion modifier for the current scope held against the defined scope. Removes an advisor by monarch power type: ADM, DIP or MIL. Optional. The opinion modifier to use. New comments cannot be posted and votes cannot be cast. Saves the current scope as a key. Multiplies the settler count in the current province scope if a colony. Adds the defined cult to the current scope. Won't work if the idea isn't present in a National Idea set or a taken Ideagroups set for the country. Backs or blocks the current issue in Parliament, if the current province scope has a seat. Optional. Only works for advisors that have been hired. The amount of harmony to add or subtract. From Europa Universalis 4 Wiki. Which opinion state to change to. i.e. A unique string to identify the province flag with. remove_advisor = random The format is as follows: The chance is out of 100, and only displays integer values in game, although it does accept decimal values. The province scope in which the infantry spawns. The name to hold in the key. Adds the defined advisor to the current scope. No results for eu4. value = Adds Administrative power to the owner of the current province scope, scaling with the base tax. The faction to add influence to. 1.1 (1.28.3 - will now always refund reform progress). Optional. The unique string to identify the exiled ruler with. adm = Discover what you've been missing and find something NEW on your next travel adventure! The value to take from scope, to add or subtract. Makes this ruler as a regent. Adds an opinion modifier for the current scope held against the defined scope. set_consort_flag = my_flag@event_target:name, set_consort_culture = CAS The advisor type to create. Generates an new general for the current scope. The specific leader to use. win = yes Which country to alter opinion with. Adds to the Native Hostileness within an uncolonized province. Makes the defined scope a historical friend of the current scope. Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. Spawns an transport ship unit in the current province scope for the defined country scope. Only used with the simple type. Adds a Center of Reformation for the defined religion in the current province scope. Spawns a marine infantry unit in the current province scope for the defined country scope. The explorer on board the assailed ship was seriously wounded, the arrow that hit him had been poisoned. speed = type = advisor / simple Whether the attitude can be re-evaluated and changed. Creates an explorer with the defined attributes for the current scope. Introduced in Patch 1.18, the format is as follows: Due to the nature of execution flow in game, you ideally need to add effects within the while scope effect section that make the trigger values false. Ready Explorer. Removes an opinion modifier for the defined scope held against the current scope. The name generation type. Removes an already assigned province modifier from the current province scope. EU4 Idea Groups Explorer webapp. The minimum DIP skill roll for the heir. The main benefit of colonialism is to improve the income generation and military logistics of the colonizing country. set_ruler_flag = my_flag@event_target:name, set_dynasty = FRA The DIP skill for the consort. Loading... Unsubscribe from WhatEvenIsMyLife? Spawns a specific unit in the current province scope for the defined country scope. The duration for the modifier to be active for. Positive moves towards Orangist, negative moves towards Statists. type = Spawns an cossack cavalry unit in the current province scope for the defined country scope. Spawns the most likely rebel type in the current province scope. The age of the heir. Adds authority to the current scope. The country the opinion modifier is added to. Only used with the advisor type. Whether the province modifier is hidden in the province view. Uses the currently selected artillery unit. female = yes Optional. Optional. The culture and religion attributes can utilise Event Scope Values. The subject type to use. The event modifier to extend. Size is the number of months in monthly income that a single loan is equal to. This means you can pass along data into the scripted effect, allowing for much more generalized usage. Kills a leader held by the current scope matching the type used. The amount of support to add or subtract to the local heir, set_heir_culture = CAS The estate to apply the loyalty to. The estate to modify land share for. cost = Thanks. Adds an loyalty modifier for the defined estate used by the current scope. Do I still need to wait to unlock Exploration Ideas?And where exactly is that button located? The religion of the heir. Can be added to any province within a tradenode. Mimics the influence boost from pressing the button in the faction window. female = yes Optional. Optional. Changes the technology group of the current scope. Creates a general from the ruler for the current scope. speed = The amount of power to add. The number of months to remove fog of war. Used in Religious Reforms that use. The culture to add, derived from the scope. Which country scopes should be affected. Created with the religion that the majority of the provinces that the defined estate own holds. Adds spy network for the current scope in the defined scope. Optional. Optional. hide_skills = yes The name of the ruler. min_age = dip = remove_accepted_culture = variable:my_variable. The random_list accepts parameters as chance values when in a file in a scripted_effect. The amount to add or subtract from the ruler's MIL skill. birth_date = The province scope in which the transport spawns. 1 is equal to 100% of the owner's forcelimit. Makes the current scope (if AI) have the defined attitude against the defined scope. culture = / duration = type = The religion of the ruler. Graphical culture determines the unit models, advisor portraits, etc. Optional. Defines a country flag for the current scope. Removes an ideagroup for the current scope. Spawns a heavy ship unit in the current province scope for the defined country scope. How can I convert .eu4 files to another format? Optional. America is certainly easier to reach than Asia. Optional. Generates an new conquistador for the current scope. You can do this with an if scope, but it will be more verbose compared to a trigger_switch: It is possible to randomly execute effects with both the random and random_list scopes.

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