dnd barbarian guide

In this post, we will be examining the Barbarian’s Class Features and how you can optimize your Barbarian through choosing your Race, Ability Score, Spells, Feats, etc. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Infused with primal power, rage and shapeshifting anatomy, the barbarian on the Path of the Beast is a ferocious warrior in DnD 5e. Moving half of that speed when you begin a rage allows the Barbarian to get into melee faster, which is essential since the Barbarian is essentially a melee-only class. SCAG     Sword Coast Adventurer’s Guide This section briefly details so obvious and enticing multiclass options, but doesn't fully explore the broad range of multiclassing combinations. There are two barbarian subclasses: the original barbarian, a primal striker,[PH2:48] and Berserker, a primal and martial striker and defender. VGtM    Volo’s Guide to Monsters At this level you can only rage twice per day, but at first level adventuring days tend to be short because characters are so fragile, so you should be able to rage in most encounters. Look for bonuses to Strength and medium size so that you can effectively use big weapons like a Greataxe. ‘nuff said. The amount of extra movement isn't going to break the game and it won't be helpful in every fight, but it makes the Bonus Action to Rage feel less like a tax and more like an actual tactical decision point. To learn more, drop into our Barbarian Subclasses 5E Guide. Charge is a great way to open combat, especially if you raged before you moved into melee so that you can spend your Bonus Action on that turn to Hoof someone. For the Barbarian who just isn’t quite comfortable playing a naturally chaotic class, and wants to leave more up to chance, this is the primal path for you. Scourge: A compelling choice, but Strength is more important than Constitution. Skip it. TortleEGtW: See above under the general Races section. Customized Origin: +2 Str, +1 Con, Darkvision, and one skill. Shapechanger doesn't fit well with the Barbarian's play style, so there is basically no mechanical reason to play a changeling barbarian. A Constitution increase means that your Unarmored Defense AC rises to 16, so Half Plate is still better. Customized Origin: Vedalken Dispassion is a better version of the Gnome's Cunning trait, but beyond that and ability score increases the Vedalken's traits are useless for the Barbarian. Customized Origin: +2 Str, Brave helps against common fear effects, and Lucky is good on literally any character. DMG     Dungeon Master’s Guide Hit Points: d12 is the biggest hit die in the game.. Base Attack Bonus: Full BAB.. At low levels Shifting can provide a useful alternative while your number of Rages is small, and even once you can comfortably rage during every fight you may find that in some situations it helps to use Shifting before you use Rage so that your Temporary Hit Points can absorb some damage while you get yourself up and running. SmugglerGoS: About as useful as criminal, only relevant to stay on-theme with a party of scoundrels. It’s got a nice long duration too. GlasyaMToF: Nothing useful for Barbarians. No relevant abilities. The Palid Elf subrace is addressed under Races of Wildemount, below. Aspect of the Beast: You don’t have to pick the same totem you chose at 3rd level, so the utility of this Primal Path is greater than that of the Storm Herald. Wild Surge: All the effects are beneficial. Great damage, and a reaction AC increase. Animal Handling: Wrastlin’ a wild beast is your responsibility if the Druid can’t tame it or kill it. Taking a few levels of fighter to get an extra attack and fighting style would combo well with the Battle Rager. FirbolgsEGtW: See above under the general Races section. This primal Path grants you a lot of flexibility. Dragonmark traits replace ALL of your racial traits. You can’t freeze a creature in it, so this is less useful that the Desert aura. It's a decent combat buff on its own, and your subrace will offer additional effects. You won't need to. As a Barbarian, you gain the following class features: Hit Points Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: … but you can change which type of aura you use each time you level up. “Shifters: Darkvision and Shifting are great abilities for Barbarians”. Damage resistances come with many of your class abilities and Primal Path options, giving you the bulk needed to tank even the strongest of opponents. Elf: Base increase to Dexterity is of moderate use.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-1','ezslot_4',129,'0','0'])); Drow: Sunlight vulnerability is a huge drawback. Unless you’re fighting fire-resistant foes, the Desert aura does more damage. They have a ton of hit points, resistance to damage, and Rage gives a wonderful bonus to damage. Add Comment . To see what I still need to complete to catch up with Tasha's, see my To-Do List. and by this level you already have 20 Strength, so your minimum result is 20. They lose the intelligence penalty and gain two skills. You’re probably going to be using this one a lot more. The one tiny sliver of non-combat functionality which they get is their skills, and while they get the standard 2 class skills their skill options are often only situationally useful so most barbarians are locked into Athletics and Perception because those are the only consistently useful choices. Zealous Presence: A long-rest ability that grants advantage to allies within 60 feet. Resistance on all Wisdom saving throws is really appealing for the Barbarian, protecting you from most charm and fear effects, as well as countless spells and other more unique abilities. Every New Barbarian Should Know … • When fighting enemy groups always take down magic users first. The Leonin's signature trait is Daunting Roar, which provides a powerful crowd-control option that helps the Barbarian handle crowds. VedalkenGGTR: Nothing good for Barbarian. Great damage and affords you a bit of healing. Variant: Choice of stat increases and a feat allow you to optimize your ability spread and pick up a useful secondary ability. Let’s hop outside of the battle box for a moment and think about what sort of mage characters a dragonborn would fit. +2 to hit, +2 damage, minimum of 24 on all Strength checks, and +40 hit points on top of what you got just for gaining a level. Goring Rush is just begging for the Charger feat. Trunk is similarly neat, but may not be impactful unless you rely on Grapple and Shove frequently. Keep in mind that activating Shifting and Rage are both bonus actions, so make sure to stack them correctly based on need. Grappler: With your high strength, grappling is your forte. Call the Hunt: A damage bonus to all your buddies! Unarmored Defense: This is great flavor for the Barbarian, but won't do much good for you unless your abilities are very high. The Storm Herald is supposed to be the weather-oriented one. Strength and Constitution increases, Darkvision, and Intimidate are all the makings of a good Barbarian. This gives them advantage on Strength checks and Strength saving throws. BugbearERLW: See above under the general Races section. What is this guide? Being Bane: Eldariel’s Guide to Barbarians A collaborative effort of Talic, your's truly and Solo, who put the whole thing in motion in the first place. Dwarf Barbarians: small in stature but big in power. Saving Throws: Strength saves aren’t terribly common, but proficiency with Constitution saves will literally save your life.eval(ez_write_tag([[250,250],'gameoutonline_com-leader-4','ezslot_11',122,'0','0'])); Unarmored Defense: A money saver, and a great ability to prevent you from being caught with your pants down. Firbolg Magic is hard for the Barbarian to use, and while Hidden Step works while raging it's rarely a good choice because you should be on the front lines drawing fire and shrugging off damage. Tough: You’re better off increasing your Constitution score. Str: Barbarians are all about lots of Strength and big weapons, so Strength should almost always be your best ability. Heavily Armored: You can’t rage in heavy armor. In an aquatic campaign, you can just leave this one on. Beasthide: Strength and Constitution increases, and +1 armor class while shifting. And you have resistance to bludgeoning, piercing, and slashing damage. Ancestral Protectors: Your primary ability lets you entice foes into attacking only you. A commendable choice. Fast Movement: Amusing, but not game-changing. The Barbarian’s options in Xanathar’s Guide to Everything range wildly in both flavor and quality. For a quick overview on the Barbarian Class, see our breakdown of the DnD 5e Classes.You can see the Barbarian Class Features here.. Welcome to our in-depth video guide to the Barbarian class in Dungeons and Dragons 5e!We cover everything you need to know to create your Barbarian. To learn more about the new mod, check out our Mod 19 Avernus Guide. Survival: Adventuring in the untamed wilderness shouldn’t be a chore for you. The angry, ferocious, ideal damage-dealers_ these words define a Barbarian 5E perfectly! Clan CrafterSCAG: Not useful for Barbarian. The Ultimate D&D 5E Druid Class Guide (2021), The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Rogue Class Guide (2021). Soldier. To be fair, DnD also depicts Barbarians as being unintelligent, which only fuels the dumb angry Barbarian stereotype. Welcome to our Barbarian Blademaster Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Fast Movement: You benefit from the increased melee attack threat range, but don’t forget you’re proficient with ranged weapons as well. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. Subraces provides a second increase which can go into Con. No, you need to be the best Barbarian to ever roam the Forgotten Realms (or wherever your game is being played). We've got the answers for you right here. Default Rules: +1 Constitution is not enough, and Black Blood Healing is less effective with larger hit dice. With the game having experienced a massive resurgence in the past years, more players than ever are now delving into this highly popular role-playing game. Earth: Strength increase and being able to ignore difficult terrain makes you dangerous. Character optimization guide for the DnD 5e Barbarian's subclasses. ShipwrightGoS: Two relevant tool and vehicle proficiencies, but knowledge and fixing things aren’t really a Barbarian’s typical skillset. Default Rules: The Constitution increase is great, but Natural Armor will hopefully be overridden by Unarmored Defense, and the Loxodon has very little else to contribute to the Barbarian. Armor Proficiencies: You are proficient with light and medium armor, and with shields, but you’re more than likely going to be unarmored and take advantage of your Unarmored Defense class ability. Fire: Intelligence doesn’t help you at all. Limited Amphibiousness is a bit of a pain, but you can solve that with a sufficiently large bathtub or barrel dragged around in a cart or wagon. Great Weapon Master: The best option for Barbarians, increasing your damage output at the cost of accuracy, and the ability to cleave through fallen opponents and make an additional attack. Athletics (Str): The only Strength-based skill, Athletics is more than climbing and swimming. That's generally achievable by level 8 unless you rolled for ability scores, and assuming that you started with 14 Dexterity and largely ignored Strength. Their armor class is instead a combination of their strength and constitution modifiers. Bard: No CHA for a Bard. OrcERLW: See above under the general Races section. Eagle: Dash as a bonus action, and disadvantage against opportunity attacks grants you about half the Rogue’s cunning action. Sleight of Hand: Overt action is your game, you’re not hiding that great club anywhere. He squinted upward into the sunlight, gazing at the silhouette of the warlock that stood atop the precipice with pact-bound blade in hand. Attack. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. Bard: No CHA for a Bard. Folk Hero: Two skills off your list, tool proficiencies, and you’re already famous! Far TravelerSCAG: Not useful for Barbarian. EGtW    Explorer’s Guide to Wildemount TigerXGtE: Distance bonus specifically on your jump distance while raging. Do you love the creativity of trying new class/race combinations? Danger Sense: In medium armor your dexterity probably isn't fantastic, but advantage on any save is fantastic. Durable: you’ve got the best hit dice to start with, so this stretches them beyond the limit of natural healing. I recommend allowing Instinctive Pounce on all barbarians whose subclasses don't add a complicated secondary effect when they rage (such as the Path of Wild Magic's roll on the Wild Magic Table). WingedSCAG: Nothing useful for Barbarians. Relentless Rage: This will keep you conscious for a long time if you get hit with a low numbers of high-damage attacks, but lots of small attacks will raise the DC too quickly for this to remain effective. AasimarEGtW: See above under the general Races section. FirbolgVGtM: Contrary to Barbarian philosophy, the Firbolg is tricky and sneaky.eval(ez_write_tag([[300,250],'gameoutonline_com-large-mobile-banner-1','ezslot_6',130,'0','0'])); GenasiEEPC: Bonus to Constitution, plus some nice perks in each subrace. More realistically, you should expect to hit 20 Constitution by 12th level, and even then Unarmored Defense will only break even with Half plate. From there, Barbarian 2, 3 get you to Resist All on Rage. For some barbarians, rage is a means to an end—that end being violence. XGtE      Xanathar’s Guide to Everything. FiernaMToF: Nothing useful for Barbarians. You’re a “muscle wizard” so you’re going to want to prioritize strength above all other stats. You're also limited to light armor, so you'll likely want to rely on Unarmored Defense, which won't match medium armor until you're high level and have spent numerous Ability Score Increases. They’re easy to use and can be thrown at short range. This guide covers the basics every new barbarian player should know. Finally a good reason not to get as much AC as possible, Retaliation means that taking damage increases your damage output. Lastly, one of Conan's biggest fans was J.R.R Tolkien of Lord of the Rings fame knew a lot about the series. OrcERLW: Eberron Orcs are much better than their Greyhawk/Faerun counterparts. Considering the cheapest resurrection spells cost a fortune, this will save you a ton in the long run. A true barbarian among these people is as uncommon as a skilled fighter in a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Human Barbarians: brawns over brains (at least in this case). The barbarian is a fairly strong class. Barbarians gain advantage on Strength based checks whilst Raging, so that is also something that may be good to remember. This might be more useful in an aquatic campaign. Sailor: Two skills off your list, and vehicle proficiency. Human: Always a great choice, being able to optimize your stats or get an all-around boost is very helpful. This will help with positioning to get flanking bonuses and protect casters. It's basically just better Rage, but you suffer a level of exhaustion when your rage ends. On average that's not much, but it feels very satisfying to roll 4d12 on a critical hit. Dual Wielder: Barbarians typically use two-handed weapons not two hand weapons. The STR and CON will be helpful for a Valor Bard, but typically Valor Bards are mort interested in DEX. Blue = An essential, class-defining ability you would be remiss to overlook. Rock: The Constitution bonus is helpful, but the other abilities are off-theme. 15 Min Read. Spirit Seeker: Beast sense and speak with animals giver your character great flavor as a shaman or tribal warrior. I recommend considering it on a case-by-case basis for class dips. Customized Origin: +2 Str, +1 Con, one skill, and 40 ft. base speed. Persistent Rage: If you’re playing Barbarian correctly, you won’t need to worry about your rage wearing off. GoblinERLW: See above under the general Races section. Reusable, reliable, and powerful, this ability grants you resistance to several damage types and a bonus on your weapon damage. The 10 Greatest Weapons in DnD (Legendary Weapons) The 10 Best DnD Streams; Most Powerful D&D Dragons For Adventurers To Defeat. Emmisary of the Sea is hard since most barbarians dump Charisma. DnD 5e Bard College of Valor Character Guide. Dexterity: You’re going to want a decent Dexterity to ensure you have good initiative, armor class, and can throw a javelin over the nearest mountain range. Guide that consist new element that you might need. You gain a bonus to your melee attacks that rely on Strength. They rely on strength to deliver huge blows to their enemies with their two-handed weapons. Bolstering Magic: Combined with Reckless Attack, this is going to all but ensure you hit with your attacks. Standard: +1 to all stats is incredible if you are using a point buy system. The first round of Animal Enhancement gets you some utility options which the Barbarian has no way to replicate, and the second offers several appealing combat options which will nicely complement your class features. Customized Origin: +2 Str, +1 Con, one skill. If you need a functional build with nothing fancy or complicated, this is a great place to start. Remember that saves and attacks aren't checks, so you still need to roll high on those. A great formula for a simple, durable barbarian. Either race is a great pick for your Barbarian. These spells are rather inconsequential, however. Frenzy: You gain the ability to make an attack as a bonus action. TigerXGtE: You should already have Athletics and Survival proficiencies, so the other two skills are out of scope for the Barbarian’s role. Fey Ancestry protects you against effects which normally work very well to take barbarians out of a fight due to poor Wisdom saving throws. The barbarian archetype is d&d adventurer’s league legal for organized dungeons and dragons 5e, public games. Barbarians are all about their physical ability scores. Even with damage resistances from rage, you still need those extra hit points. Copyright © 2020 Game Out | All Rights Reserved. Reckless Attack: Rage makes you resistant to damage from normal weapons (Magical weapons which do weird damage types still work fine), so advantage on attacks against you doesn't matter as much. GithMToF: Githyanki are very strong for Barbarian, but Githzerai are the worst. Do you want to play a barbarian dwarf that impales themselves on enemies with spiked armor? Default Rules: The Strength increase is a great start, and Charge is fantastic on a barbarian. Observant: Not generally useful for a Barbarian. Artificers are focused on utility and barbarians are not. Paladin: Smite, spellcasting, and a Fighting Style. Barbarian Class Guide for Dungeons and Dragons 5e Every problem is a nail if you’ve got a big enough hammer, and barbarians are the rage-fueled muscle class needed to bring that hammer down. Gamer Gattino. This doesn’t leave a lot of room for subtly or finesse. Customized Origin: The Customizing Your Origin rules make no meaningful changes to the Simic Hybrid. Bonuses to Constitution are also important since the Barbarian's AC is typically much worse than that of other front-line Defenders like the Fighter or the Paladin, and Reckless Attack compounds that challenge. Customized Origin: A base +1 increas, and each subrace provides a +2, so you can hit +2 Str and +1 Con. Default Rules: Leonin make great barbarians for many of the same reasons that half-orcs do, but they trade Relentless Endurance and Savage Attacks for claws, better skills, and the ability to roar and scare enemies.

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