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[13], The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Shift 2 includes the Autolog feature introduced in Hot Pursuit. With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. This game was the first in the series to allow the downloading of additional cars from the official website. This Is NFS Most Wanted Pc Game Highly Compressed For Pc Download It From About Link. The most significant change vs. the original Underground was the introduction of its Open World (free roam) environments,[115] setting the tone for numerous NFS games to come. It was the last game in the series for the PC version to feature the split-screen two player mode introduced in Need for Speed II. Various downloadable content was released for the game. A port of the PS3/Xbox 360 versions, as the PS2 version differs from these versions. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned. [151][152], This article is about the video game series. Infogrames published the Dreamcast version of the game in North America as Test Drive: V-Rally. Containing live-action cutscenes which feature the actress Maggie Q, the game also featured a damage system where parts could break off after a crash. High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), Conduite en état de liberté (French title) and Brennender Asphalt (German title), was released in 1999. When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no connection with the Need for Speed games. Numerous Need for Speed games for PC have free-roam, including this Need for Speed (2015 video game). [118][119] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. ", "Need For Speed 10: TerrorFive [Cancelled – Xbox 360, PS3]", "Need For Speed Edge Gameplay Trailer Released", https://en.wikipedia.org/w/index.php?title=Need_for_Speed&oldid=1008636406, Srpskohrvatski / српскохрватски, Creative Commons Attribution-ShareAlike License, 3DO version was the first version to be released. The game contained vehicle data with spoken commentary, several "magazine style" images of each car, and short video-clips highlighting the vehicles set to music. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style. The Collector's Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. In some of the games featuring police pursuit (e.g. Under inflated tires reduce your Mustang's gas mileage and flatten out, creating more surface area and thus adding friction. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. Later, EA, would develop a new online racing game, called Need for Speed: World. The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa. [149][150] The movie was released by Disney's Touchstone Pictures on March 14, 2014, months before the franchise's 20th anniversary. Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. UK-based company Criterion Games would release Hot Pursuit in 2010. [120] EA ported Undercover to various mobile devices. While burning, destroyed automobiles will purpose proximity heat damage to items and characters. completion of races and breaking through billboards. [133] It runs on DICE's Frostbite 3 Engine. It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various Need for Speed games. [12] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends. [4], EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2. To date, this theme has remained prevalent in most of the following games. The AI in the game was more advanced: the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay. Origin key can be used during activation of retail version. In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label. The game was not originally intended to be part of the Need for Speed series; neither the game's development was done by Electronic Arts Canada (which at the time was the primary developer of the Need for Speed series), nor was it developed in as association with Electronic Arts in any way. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split screen mode. (Excluding Need for Speed Carbon which was also released on Mac OS X). It has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and several pursuit techs. 1984 Toyota Corolla Levin SR (AE85) [Addon/Replace] Need For Speed Most Wanted YochiThMaster333 more by YochiThMaster333 Added: Nov. 20, 2020, 5:07 p.m. Downloads: 2,458 A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD. This version featured chases by police cars, a popular theme throughout the series. Both versions were available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs, while only the standard edition was available for GameCube and Xbox 360. Need for Speed: Underground was developed by EA Black Box and released in 2003. Need for Speed: World was a free-to-play MMO racing game for Windows-based PCs. Music, Speech, Sound Effects and Engine Effects. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. Use only original binary (NO-CD binaries cause FPS issues, and also patch 1.0.18, and 1.1.2.1 (Origin). [147] The open beta was released on December 10, 2017. [136], In 2019, Electronic Arts announced that a new Need for Speed installment is in development. In addition, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the campaign.[116]. For the first video game from 1994, see, Racing video game franchise published by Electronic Arts, Need for Speed: Most Wanted (2005 video game), Need for Speed: Hot Pursuit (2010 video game), Need for Speed: Most Wanted (2012 video game), "Criterion takes full control of Need for Speed and Burnout franchises", "EA Signs Multi-Year Agreement With X-Games Medalist and Internet Phenom Ken Block for Need for Speed", "Hot Wheels are bringing a selection of Need for Speed cars to stores worldwide", "Electronic Arts completes acquisition of Bullfrog Productions Ltd", "Martin Sikes co-founded Black Box Games", "News: Criterion in control of entire Need for Speed franchise", "Ghost takes control of the Need For Speed brand", "EA will move Need for Speed development back to Criterion", "Need for Speed: Payback - Learn To Drift Game Guide", "Brooke Burke to star in Need for Speed Underground 2", "100 million Need for Speed Games Have Been Sold to This Day", "Riccitiello: We were torturing Vancouver studio", "Need for Speed: Hot Pursuit races to retail November 16", "Need for Speed: Hot Pursuit Remastered launches with cross-play next month", "EA's Engine Roar with Shift 2 Unleashed", "Pre-Order the Limited Edition of SHIFT 2 Unleashed, get cool stuff in-game", "News: EA confirms next Criterion game: Need for Speed", "Cloudcompete ties together Need for Speed: Most Wanted's different platforms", "Latest PWND episode shows unseen footage of Need for Speed: Most Wanted", "Need for Speed Rivals bumped up to Nov. 15 release for PS4 launch", "Need For Speed (2015) To Be Released PC, Xbox One and PS4 – Which One Is Delayed? Prior to Electronic Arts' purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. The PlayStation version of the game, released some months before the PC version featured improved gameplay. Underground was also the first game in the series to feature a story, told via pre-rendered videos. EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a mechanic and street racer who was framed by a wealthy business associate. Exposed fuel cans on Humvees may be shot on the way to detonate their contents, which generally outcomes within the explosion of the vehicle. Need for Speed: Rivals was developed by Ghost Games (formerly EA Gothenburg) in association with Criterion Games, and was released in 2013 for the PlayStation 4,[133] Microsoft Windows, PlayStation 3, Xbox 360,[133] and Xbox One. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade style gaming that would dominate the series ever after. [12] In the recent game Need for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whist passing through a limited number of checkpoints. Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia and Australia. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars. City street racing is the primary focus of the game. Although the games share the same name, their tone and focus can vary significantly. Another version called The Need for Speed: Special Edition, was released only for the PC in 1996. An XP (Experience points) system is used for unlocking cars and events.

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